![]() Repeat as before and be careful of Overload Fallen Captains. Locate a nearby terminal and deposit it there for another team member to take your role. Nuke holders will receive a Radiation debuff which will kill them when it hits x10 so don’t hold on to them for too longĭuring this segment, someone will have their buff disabled. After this, the containers will open and the nukes can be deposited. There are three orbs that the Suppressor has to stand under and shoot Taniks from. The Scanner’s job is to point out which containers to deposit in while the Suppressor is in charge of suppressing Taniks. Pick up the nukes soon or they’ll detonate and cause a wipe. Doing this will cause the others to spit out nukes. The Operator is in charge of shooting a terminal. Throughout the room are terminals that provide nukes – you need to pick up and deposit them in the containers near Taniks. Essentially, Taniks is invulnerable and can’t be damaged throughout this phase. Along with the Scanner and Operator buffs, there’s the new Suppressor buff. The third encounter is against Taniks Reborn. Make sure your class has more in-air control and beware of enemies. This isn’t too difficult though it’s advised to have a sword equipped for an easier time. Again, for a more in-depth guide, refer to Datto below. Stagger each version of him until the encounter is complete (and remember to pick up the Atraks-1 Replication that drops or it’s a wipe). After doing this several times, Atraks-1 will have his final phase where he’ll try to initiate Extinction Protocol multiple times in a row. Once again, their debuff will be shot by the Operator in the airlock. This time, the person who has Atraks-1 Replication has to take the space elevators to join the Space team. The Scanner buff is then sent down to the other team (usually, from Space to Base) and they perform the same tasks but with a twist. It’s the Operator’s job to lead the person with this to a nearby airlock, shoot the switch to open it and then shoot the debuff off of the person when they’re in the airlock. Upon striking down Atraks-1, he’ll drop a ball – the person who picks it up will have a timer for “Atraks-1 Replication”. The Lament is recommended for this part but even Falling Guillotine will do for damage. The encounter essentially sees one team identifying the real Atraks-1 among his copies with the Scanner buff and then interrupting his attack before dealing a significant amount of damage. Both are acquired from different Vandals so look for the respective symbols on their heads. Divide the team into two sets once more – the Space team and the Base team – and search for the Operator and Scanner buffs. For more details on how this encounter – and the forthcoming ones – work, refer to Datto’s extensive video guides. There’s also an underground section which the Operator will have to venture to. The area is divided into two parts – Light and Dark – so have two teams on each side. Essentially, the Scanner calls out different lit panels while the Operator shoots them. ![]() This is where you’ll learn more about the Scanner and Operator buffs. ![]() Beware though because various enemies will spawn in them and make life miserable.Īfter the Sparrow portion, you’ll reach Crypt Security. The Shelter zones are called as such because they can clear the Frostbite status. When outside of the Shelter zones, a debuff called “Frostbite” will slowly build up. Throughout all of this, you’ll be racing across gaps which can result in your demise and a quick ticket back to the beginning. First up is a Sparrow section which involves racing through the cold on Europa to different “Shelter” zones. For those looking to try it – which they absolutely should, given some of the weapons and loot caches at the end – learning the mechanics involved is key. The Deep Stone Crypt is open and has been cleared by a number of teams within the first few days.
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